Design Photography jobs in Auckland
Unreal Engine Developer - Simulation & Graphics
Often replies in 3 daysEmirates Team New ZealandAuckland City, Auckland- This role sits at the intersection of real-time graphics and high-performance simulation.
- Developing and maintaining Unreal Engine applications used for yacht…
- OneRegAuckland City 1010
- Accessibility or responsive design exposure.
- UX/UI design, prototyping, wireframing or product thinking.
- Use your eye for detail every day.
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- OneRegAuckland City 1010
- Accessibility or responsive design exposure.
- UX/UI design, prototyping, wireframing or product thinking.
- Use your eye for detail every day.
- View all OneReg jobs - Auckland City jobs - Junior Front End Developer jobs in Auckland City 1010
- Salary Search: Junior Frontend Developer salaries
- GHDAuckland City, AucklandWe’re GHD. We don’t do hair. But we do straighten out some of the world’s biggest challenges. We’re engineers, scientists, designers, architects, planners,…
- InspiredAuckland City, Auckland
- With one or more specialisations including painting, printmaking, photography and/or sculpture, the successful applicant will confidently teach Visual Art…
- Omnicom GroupAuckland City, Auckland
- Communication: Strong communication skills to articulate design concepts clearly and concisely, fostering effective collaboration with teams and clients.
- NZMEAuckland City 1010
- Minimum 3 years’ experience in a graphic design role.
- Experience using AI generation tools to support design, creative output and content production.
- Catch DesignAuckland City, Auckland
- Deep expertise across user research, design thinking, and interface design.
- Maintain high standards across visual design, accessibility, interaction, and design…
- Auckland CouncilAuckland City 1010
- You have a degree or diploma in geography or GIS and/or design or equivalent work experience.
- Salary range - $78,311 to $92,130 per annum plus 3.5% KiwiSaver…
- Fisher & Paykel HealthcareEast Tamaki 2013
- Ability to clearly understand complex problems and translate them into simple, elegant design solutions.
- Strong proficiency in Figma and other design tools for…
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- WUSHU DEVELOPMENT OF NEW ZEALAND TRUST BOARDAuckland City, Auckland
- Maintaining brand consistency across all design work and communication channels.
- 2 years of solid experience in graphic design across both print and digital…
- SpeechifyAuckland City, Auckland
- Design, develop, and maintain robust APIs including public TTS API, internal APIs like Payment, Subscription, Auth and Consumption Tracking, ensuring they meet…
- JacobsAuckland City, Auckland
- Extensive experience in leading transport infrastructure engineering and design management.
- In this role, you’ll lead the delivery of major transportation…
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- Besix Architectural Design LimitedAuckland City, Auckland
- Strong artistic and spatial design skills.
- Prepare project documentation and maintain design records and drawing files.
- Good communication and teamwork skills.
- HEB ConstructionAuckland City, Auckland
- Strong ability to read, interpret and prepare engineering and construction drawings, designs, and specifications.
- KLAIR CONTRACTOR LIMITEDAuckland City, Auckland
- Follow planned landscaping designs to determine where to lay sod, sow grass.
- You will be working from Monday to Sunday as per the roster between minimum 30…
Job Post Details
Unreal Engine Developer - Simulation & Graphics - job post
Job details
Pay
- $60,000 - $120,000 a year
Job type
- Full-time
Location
Full job description
Emirates Team New Zealand builds the technology that wins the America's Cup. Our simulation tools are central to how we design, test, and race our yachts — and we're looking for an Unreal Engine developer to help take them to the next level.
This role sits at the intersection of real-time graphics and high-performance simulation. You'll be building and maintaining the visual front ends for our internal racing simulation tools, as well as contributing to external commercial projects. The physics happen in our own software — your job is to make the environment look and behave convincingly, perform well, and give our sailors and engineers a genuinely useful tool.
What you'll be working on
- Developing and maintaining Unreal Engine applications used for yacht racing simulation
- Creating realistic marine environments — water surfaces, waves, spray, weather, and lighting
- Building landscapes and environmental assets that support both simulation fidelity and visual clarity
- Animating objects and crew figures to support scenario visualisation
- Working with textures, materials, and lighting to achieve high-quality real-time results
- Collaborating with our simulation engineers and naval architects to understand requirements and translate them into effective visual tools
- Contributing to external commercial simulation projects alongside internal work
Requirements
What we're looking for
- Strong hands-on experience with Unreal Engine, including both Blueprint and C++
- Solid graphics skills — materials, lighting, textures, post-processing — you understand why things look the way they do
- Ability to create and iterate on animations of objects and characters; you don't need to be an artist, but you can get things moving convincingly
- Experience with, or genuine interest in, marine environments — water shaders, ocean systems, spray and wake effects are a real advantage
- Landscape and terrain work in Unreal
- Knowledge on the C++ side, where you'll work in communication and networking between the physics and the graphics
- Ability to collaborate closely with engineers
What we're not looking for
You don't need a background in physics simulation or hydrodynamics — that's handled by other members of the team. And while aesthetic sensibility matters, this isn't an art role. We need someone who codes well and understands graphics deeply.
Benefits
Full-time, on-site in Auckland. You'll be embedded in a small, technically excellent team working on problems that genuinely matter to our campaign. The work ranges from internal tooling used daily by our design team to commercial projects that take the same technology into new industries.
If you've built real-time environments in Unreal and want to apply that to one of the most technically demanding sports programmes in the world, we'd like to hear from you.